Quantum Flytrap

Virtual
Quantum Lab

Science / Nominee
Quantum Flytrap

Science

Making quantum more intuitive and user-friendly with a fun, visual no-code interface. Klem Jankiewicz, Piotr Migdał, Paweł Grabarz, Bijaya Dangol, Chiara Decaroli, Philippe Cochin, Jakub Strebeyko

Q: Can you briefly describe your project and the concept behind it?

A: Virtual Quantum Lab is a user-friendly no-code online laboratory simulating an optical table - a tool used for creating experiments in quantum computing and cryptography. Within our lab it is possible to simulate the last Nobel Prize in Physics “for experiments with entangled Photons” - only by drag-and-dropping optical elements to the board! Our goal was to create a fun and intuitive visual tool that could lower the entry threshold to quantum.

Q: Once you settled on your idea, what influenced your decision on the chosen technical approach? How did it differ or go beyond approaches you’ve taken in the past?

A: The project evolved very organically. It started as a game about quantum physics, but we felt there was much more potential to explore. We received a lot of positive feedback, with educators and lecturers from across the globe expressing interest in using our game as an educational tool, and that’s how the lab was born. We stayed with this participatory approach, listening to our users and many times adding functionalities on their request.

Q: What were some of your biggest learning and takeaways from this project?

A: For me, personally, as someone with a design background, it was a getaway to the fascinating world of quantum computing. All the positive feedback we received reinforced my belief in the importance of creating alternative ways of participation in technology. In quantum, it means anything that goes beyond complex mathematical language and code interfaces.

Q: What web technologies, approaches, tools, or resources did you use to develop this experience (WordPress, headless, AI, Sublime Text, HTML5, Adobe XD, etc)?

A: Rust (numerics engine - Virtual Quantum Lab is both a visualization and a simulation of quantum physics), WebAssembly, Vue, TypeScript, VSCode, Adobe XD, Adobe Illustrator

Q: How did the final product meet or exceed your expectations? What results did you see?

A: Because the project evolved organically, it always exceeded our expectations! We were surprised by the amount of positive feedback and the number of lecturers and educators using the lab as a teaching tool like, for example, at the Quantum Information course at the University of Oxford.

Q: Why is this an exciting time to create new digital experiences? How does your team fit into this?

A: Quantum computing is still a research field but in addition to advancing quantum research, we should explore and develop new, less traditional ways to interact with quantum technologies. We need tools that will lower the entry threshold into quantum computing to inspire a new and diverse generation of researchers and engineers but also to enable a public debate. I hope we can contribute to this a bit with our lab.
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