People's Voice - Tampon Run
2015 People's Voice

Tampon Run

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We are girls who code.

Tampon Run
Tampon Run's 5-Word Speech

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Tampon Run

  • "Learn to code! It’s exciting that with code anyone anywhere can make almost anything."

  • More Than 5 Words

    Briefly summarize your nominated project for someone who is unfamiliar with your work. Think of this as your elevator pitch.
    Tampon Run is an 8-bit video game created by teenage coders Andrea Gonzales and Sophie Houser. The game features a girl who throws tampons at oncoming enemies. Andy and Sophie created Tampon Run to combat the menstrual taboo by engendering thought and discussion on the topic.

    What inspired you most to follow your dreams/vision while working on this project?
    Andy and I have both experienced the menstrual taboo first hand. The first time I got my period I was too terrified to go to the store and buy my own tampons. I didn’t want to look the cashier in the eye or anyone to see me with the box on my way home. Instead my mom bought them for me, until the 4th time I had my period when I was forced to because she was out of town. In more recent years my male friends always used to say “ew” and walked away whenever I brought up menstruation, even though we were completely open with each other about everything else. The menstrual taboo is a problem because it teaches women that a normal and natural bodily function, something that embodies their womanhood, is embarrassing and crude. Instead, women should be taught to embrace menstruation.

    When did you first know that this work was going to be something special?
    Andy and I posted Tampon Run online the day before high school started in September. We wanted to share it with our friends and family. The next day, as I sat in my friend’s basement after school playing Mario Cart, I got a frantic call from my mom. “Tampon Run’s been written up in four major outlets in the UK. Check your email!” That was only the beginning. Over the next few weeks, Tampon Run appeared in major newspapers, magazines and blogs around the world and was shared by many influential people on Twitter. Andy and I were responding to press in-between classes and during our lunch periods. That’s when we realized the power of coding to reach and move people around the world. It was also incredible that something we had created resonated with people globally.


  • Co-creator
    Andrea Gonzales

About the Games category

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