Once it became clear the pandemic wasn’t going away any time soon, everyone was forced to adapt. So we created something completely new: ComplexLand, a five-day virtual experience, with just about everything you would’ve expected to see IRL.- Jam3 Team
Q: Tell us about your initial moodboard, wireframe, or prototype. How did things change throughout the process?
A: The final version isn’t all that far off from the original concept pitched. There's a ton of elements in there that go back to the pitch deck. While the tight four-month timeline meant some ideas had to go, all the key pieces were there: food trucks, shopping, having a stage you go to with panels, plus the idea to structure ComplexLand as an open-world game where visitors hunt for exclusive drops, a major element of the real ComplexCon.Q: What influenced your chosen technical approach, and how did it go beyond past methods?
A: Once it became clear the pandemic wasn’t going away any time soon, everyone was forced to adapt to this “new normal”. We also knew people were already tired of “virtual events” that were really just a Zoom meeting. So we created something completely new: ComplexLand, a five-day virtual experience, with just about everything you would’ve expected to see IRL: killer performances, the latest fashion, sneaker drops, even food trucks.When did you experience a breakthrough or an "a-ha" moment during this project?
We have experience using tech to help eliminate the problems brands were having at the original ComplexCon: democratizing drops, while discouraging resellers & fights. Video games were also key inspiration. Think of games like Assassin's Creed Odyssey, which features a video game mechanic where players are directed to investigate a map in order to uncover key items — the exact mechanic we used for exclusive drops.