HATO
Mapping
Mapping
Chinese
Art,
1972–2012
Art /
Nominee
HATO
Art
Nominee
Instead of constructing the graphical blueprint, we began by building a virtual curator's table in the 3D scene to hold the different information. We imagined how a user could approach the information as if they're interacting with objects on a physical plane.- HATO Team
Q: Talk about your initial prototypes. How did those ideas change throughout design and execution?
A: The initial approach to the problem has broken down the experience into multiple distinct scenes. The development of the project has turned the disjointed journeys into a more coherent, singular, yet dynamic browsing experience.What breakthrough or “a-ha” moment did you experience when concepting or executing this project?
Initially, we intended to take inspiration from the corporeality of the book. Early in the process, we had a number of iterations of the book page that weren’t too different from functionally focused e-commerce pages. It wasn’t until we decided to allow the book cover to “tell the story” by making it big and placing it squarely in the center of the page that we realized we were on to something. From that, we refined the experience to allow the user to seamlessly toggle between different functionalities and content while keeping the book as a focal point. So, ultimately, the book cover became a simple and elegant foundation for bringing everything into a solid and unified user experience.